In addition to solving some of the world's common problems I'm sure it would also be nice to make some money from your Sketchware Apps. The following article will give you some tips to help you make money with your apps. I wont go into the technical aspect of creating ads but I will give an overview of factors that I believe will determine your success or failure.
1. Do your research
I've been doing this for a while so I hear new ideas virtually everyday... I've also had a lot of new ideas myself, but just because your idea excites you doesnt mean it will be great. It has to excite the next person as well(no, not your mom or sister). The only way you can find out of it's a good idea is by testing it and that means creating a minimum viable product and then getting Beta testers. Avoid getting caught up in your own bubble....
2. Your app has to work
Your app has to do what you claim it does and it should do it well. This is mandatory and it simplifies the work of actually having to market your app. If it doesn't work, those frustrated users will simply uninstall it and in the worst of cases will head straight to Playstore and leave a bad review. Bad reviews affect your store visibility and this greatly impacts your downloads.
3. Market your App
Despite how awesome your app might be, users wont find it unless you tell them about it. This starts with your Playstore listing and description. Instead of just uploading your app and writing the words "pdf creator" you should think of your users and what they might be searching for. Once you can anticipate their behaviour, come up with a list of keywords and then add those to your description. This will go a long way in helping your users find you. Remember, more users improve your opportunity to make money.
4. Retain users
Most apps are downloaded and only used once. Some are never used at all. So you should try and build an app that a user will find worth their time. Find ways and mechanisms to keep them in your app. The longer they use your app, the more ads you can show them and the higher the probability that they might click on an ad and eventually result in a sale. So add more content so that they use your app much longer.
In a nutshell, those are the 4 elements that I feel you should consider to start making money from your apps.
Comments